	// Waits until row 2, columns 0-3, have only 1 enemy in them
50 waitNearlyEmptyRowRange 2 0 3

0 create insectOrange -30 top sixtyPathTwice invert 300 1 1 0
15 create insectOrange -30 top sixtyPathTwice invert 300 1 1 1
15 create insectOrange -30 top sixtyPathTwice invert 300 1 1 2
15 create insectOrange -30 top sixtyPathTwice invert 300 1 1 3